Beat Street VR
A downloadable VR Game
Beat Street is a VR, first-person, rhythm game where you drive a car using drums to get to the end of a highway while playing to the beat of a song!
Dodge the cars on beat to enter combo mode! Crashing into oncoming traffic ends the song and you will have to start over again.
Use The cymbals to move to the far left and right lanes, use the tomtoms to move one lane in either direction! Pull the handbrake back to pause the game!
CREDITS
Art
Lead - Hayley Brooker LinkedIn | ArtStation | Itch
Dion MaherLinkedIn / ArtStation
Ace Davison LinkedIn | ArtStation
Azshwyn Sibley LinekdIn | ArtStation
Scott Ivy LinkedIn | ArtStation
Design
Lead - Charlie Brazil LinkedIn
Bilal Jalil
Thomas Wisowaty
Zachariach Navarro-Bustos LinkedIn
Programming
Lead - Ronan Richardson LinkedIn | Portfolio
Nghia Do LinkedIn
Nicholas Connell LinkedIn
Christopher Smith LinkedIn
Status | Released |
Release date | Jul 08, 2022 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | BeatStreet, Charlie Brazil, Ronan Richardson, BunseyBunney, Nicholas Connell, no_ace_here, Budgie7798 |
Genre | Rhythm |
Made with | Unity |
Tags | 3D, First-Person, Music, Virtual Reality (VR) |
Average session | About an hour |
Languages | English |
Inputs | Oculus Rift, Oculus Quest |
Download
Install instructions
As an APK, the game can be sideloaded using programs such as SideQuest, simply connect your headset to a PC with the APK installed, and then follow the steps of the sideloading program you're using.
Development log
- Version 1.02Jul 10, 2022
Comments
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It's a good start. I would have the sound and fx volumes at least half way up when you start as I thought it was a silent game (despite being a music game). Similar for the movement setting. It was really slow getting around. Also, is there a need to ask for confirmation when you select anything?
Quite often in the actual game, the vehicles appeared but never moved towards me. The timer went up and I could hit the drums but they kept still.
Hi there, thanks for your feedback!
The vehicles freezing bug has since been fixed (hopefully), so thank you for pointing that out.
In terms of the starting values for the volumes and movement speed, they should have all been defaulted to around 50%-70%, they may have been accidentally cleared before the final build was made so it's possible that is also fixed in Version 1.0.2 as well.