A downloadable VR Game

Beat Street is a VR, first-person, rhythm game where you drive a car using drums to get to the end of a highway while playing to the beat of a song! 

Dodge the cars on beat to enter combo mode! Crashing into oncoming traffic ends the song and you will have to start over again. 

Use The cymbals to move to the far left and right lanes, use the tomtoms to move one lane in either direction! Pull the handbrake back to pause the game! 



Lead - Hayley Brooker  LinkedIn  | ArtStation | Itch

Dion MaherLinkedIn / ArtStation

Ace Davison LinkedIn | ArtStation

Azshwyn Sibley LinekdIn | ArtStation

Scott Ivy  LinkedIn | ArtStation


Lead - Charlie Brazil LinkedIn 

Bilal Jalil 

Thomas Wisowaty 

Zachariach Navarro-Bustos LinkedIn


Lead  - Ronan Richardson LinkedIn | Portfolio

Nghia Do LinkedIn

Nicholas Connell LinkedIn

Christopher Smith LinkedIn

Release date Jul 08, 2022
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsBeatStreet, Charlie Brazil, Ronan Richardson, BunseyBunney, Nicholas Connell, no_ace_here, Budgie7798
Made withUnity
Tags3D, First-Person, Music, Virtual Reality (VR)
Average sessionAbout an hour
InputsOculus Rift, Oculus Quest


BeatStreet VR 70 MB

Install instructions

As an APK, the game can be sideloaded using programs such as SideQuest, simply connect your headset to a PC with the APK installed, and then follow the steps of the sideloading program you're using.

Development log


Log in with itch.io to leave a comment.

It's a good start. I would have the sound and fx volumes at least half way up when you start as I thought it was a silent game (despite being a music game). Similar for the movement setting. It was really slow getting around. Also, is there a need to ask for confirmation when you select anything?

Quite often in the actual game, the vehicles appeared but never moved towards me. The timer went up and I could hit the drums but they kept still.

Hi there, thanks for your feedback!

The vehicles freezing bug has since been fixed (hopefully), so thank you for pointing that out.

In terms of the starting values for the volumes and movement speed, they should have all been defaulted to around 50%-70%, they may have been accidentally cleared before the final build was made so it's possible that is also fixed in Version 1.0.2 as well.